The Most Impactful Leader In Education Sector To Watch In 2025

Boaz Zaionce, COO & VP of Marketing at CodeMonkey

Digital learning tools will play a central role in shaping future classrooms by making education more personalized, interactive, and accessible. They enable teachers to differentiate instruction at scale, provide students with instant feedback, and cultivate skills such as critical thinking and creativity that traditional methods may not always achieve. As these tools grow smarter and more adaptive, powered by data and AI, they’ll help bridge gaps between students of all levels and geographies, creating more inclusive learning environments and preparing students for the demands of a technology-driven world. In general, school education must adapt to the digital revolution we are in and equip the students with the right tools to face tomorrow’s challenges.

A prolific name in the field of digital learning for children is CodeMonkey. In this edition, we are honoured to feature the story of Boaz Zaionce, Chief Operations Officer (COO) & VP of Marketing at CodeMonkey, who is also our Most Impactful Leader in the Education Sector to Watch in 2025! Mr. Zaionce shares that CodeMonkey’s mission is to make coding accessible, engaging, and fun for children around the world. It strives to equip the next generation with critical problem-solving and computational thinking skills through playful learning experiences.

At CodeMonkey, core values focus on creativity, collaboration, and inclusivity, ensuring that every student, regardless of background or skill level, can thrive in a supportive environment. The company is driven by the belief that hands-on, game-based learning can spark curiosity and build lifelong interest in STEM subjects. Mr. Zaionce further specifies that throughout his time at CodeMonkey, these values guided product innovation, marketing messages, and the company culture, helping them grow sustainably while making a meaningful educational impact.

CodeMonkey: A Unique Blend of Gamification with Serious Coding Education for Young Learners

In conversation with Mr. Zaionce, he further explained that CodeMonkey uniquely blends gamification with serious coding education by embedding strong pedagogy into every game-based activity, ensuring that each challenge builds real computational skills. Its curriculum is carefully scaffolded so students learn concepts like loops and conditionals through playful, hands-on problem-solving. Plus, by leveraging machine learning and AI-driven personalization, the platform adapts to each learner’s pace and style, providing tailored hints and feedback that boost understanding, keep them engaged, and help make coding accessible and enjoyable for all.

The Evolution of CodeMonkey

As per Mr. Zaionce, a pivotal moment in CodeMonkey’s growth was the decision to strategically expand from a predominantly B2B focus into the B2C market. When he joined, most of the company’s revenue came from school and district sales, which had long sales cycles and limited scalability.

To diversify and accelerate growth, he led the development and execution of a dedicated B2C go-to-market plan, investing in performance marketing, fine-tuning the user journey, and creating engaging campaigns that spoke directly to parents and students. At the same time, they nurtured their B2B relationships by iterating on product based on educator feedback.

This hybrid B2C/B2B approach opened up a much larger total addressable market. It not only led to 50% year-over-year revenue growth, but also strengthened the pipeline of new schools as more students and parents advocated for adoption. That shift created a sustainable, balanced growth engine and established CodeMonkey as a trusted platform in both home and classroom settings.